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Android: Reported crashes and ANRs #19522
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Hm yeah, that's not great. Might have to do something properly about the popup color scheme... |
Running on an ancient Android device, I'm hitting:
Hm... Maybe it's the emoji? Might have to clean them out of strings on really old devices :/ |
(ShaderManagerVulkan.cpp:GetShaders:339): [success] (ULUS10236 BURNOUT DOMINATOR, 2322.4s) FS gen error: Bad replace blend eq DecodeVerts: #00 pc 0x0000000000000d34 SasInstance::~SasInstance(): Scudo ERROR: corrupted chunk header at address 0x
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some more log scanning:
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The upnp thread is polling too much even if not enabled, should be cleaned up at some point. |
Not sure how the user managed to get here on Android...
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Savedata I/O thread seems to cause ANRs in combination with switching away from the app. Java_org_ppsspp_ppsspp_NativeActivity_requestExitVulkanRenderLoop SaveIO:
emuthread:
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Will restart this in a new issue after releasing the first 1.19 builds to beta testing. |
This will be another summary thread in which I'll paste various stack traces from the Play Console for later investigation, similar to previous pre-release threads, but this one will live longer.
First one:
ANR in ScreenManager::touch (mutex lock)
Looks touch related but is really just EmuThread blocked on
org.ppsspp.ppsspp.PpssppActivity.contentUriGetFreeStorageSpace (PpssppActivity.java:448)
, so the mutex times out. We should avoid doing space checks on the main thread since they can be very expensive, it seems.NOTE: A game that checks storage space (for testing) is ThrillVille.
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