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Description
/// JS Setter
/// Js: obj.flag = 10;
#[node_bindgen(setter, name = "flag")]
fn set_flag(&mut self, val: bool) {
self.flag = val;
}
/// JS getter
/// Js: let y = obj.flag;
#[node_bindgen(getter, name = "flag")]
fn get_flag(&self) -> bool {
self.flag
}
Same name failed to assign both setter and getter. It change getter name to "flag1", it works fine.