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This repository was archived by the owner on May 7, 2022. It is now read-only.
This repository was archived by the owner on May 7, 2022. It is now read-only.

Chunks despawn when moving camera #187

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@mjhouse

Description

@mjhouse

Bevy Tilemap version

commit: 474bd2f

Operating system & version

Ubuntu 20.04

What you did

Modified hex_tile_odd_rows example to allow panning and zooming (re-scaling).

What you expected to happen

The view can be panned/zoomed, and the map remains static.

What actually happened

All chunks except (0,0) de-spawned immediately.

Additional information

bevy_tilemap_camera_chunks_bug

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