What's Changed
- Fix for _vox_models_are_equal comparing two models with the same volume by @dougbinks in #61
- ogt_vox: add type-based memory alignment within the internal sub allocator by @jpaver in #63
- Fixed camera radius reading and changed type to float by @ItayGigi in #67
- ogt_vox: added _ri material support by @mgerhardy in #66
- ogt_vox: fixed parsing of camera fov and uninitialized memory in layer by @mgerhardy in #71
- ogt_vox: support material property _media_type by @mgerhardy in #65
- ogt_vox: added helper function ogt_vox_camera_to_transform by @mgerhardy in #68
- Preserve material when separating voxs by @basicer in #69
- Correct comment that mistakenly suggests this library works compiled as C by @jknightdoeswork in #70
- ogt_vox: read and write NOTE chunk (color names) by @mgerhardy in #73
- ogt_vox: ogt_vox_sun definition and load/save with CHUNK_ID_rOBJ dictionary by @dougbinks in #72
- CHUNK_ID_XYZI voxel bounds check to improve handling of corrupt files by @dougbinks in #59
New Contributors
- @ItayGigi made their first contribution in #67
- @basicer made their first contribution in #69
- @jknightdoeswork made their first contribution in #70
Full Changelog: opengametools-v0.0.1-alpha...opengametools-v0.0.2-alpha