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AtlasEngine: Implement sixels #17581
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67f8ee1
AtlasEngine: Implement sixels
lhecker 3c2ef72
Simpler PaintImageSlice, Fixed AuditMode failure
lhecker 870c404
Forgot to stage these
lhecker d22e357
Ok
lhecker ed74aeb
Merge remote-tracking branch 'origin/main' into dev/lhecker/atlas-eng…
lhecker 863d632
Address feedback
lhecker 1a9fe6a
Merge remote-tracking branch 'origin/main' into dev/lhecker/atlas-eng…
lhecker 805a2b9
An obvious optimization
lhecker 37f25f9
No cheating, Leonard
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yea I was curious why this wasn't just exactly the same
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I forgot the exact reason, but something about building the hashmap was annoying so I decided to do that in a follow-up PR. The D2D renderer isn't particularly fast anyway, so I suspect the additional overhead here won't make it that much worse either (for now).