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Set DxRenderer non-text alias mode #5149
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@msftbot make sure @miniksa signs off on this one |
Hello @zadjii-msft! Because you've given me some instructions on how to help merge this pull request, I'll be modifying my merge approach. Here's how I understand your requirements for merging this pull request:
If this doesn't seem right to you, you can tell me to cancel these instructions and use the auto-merge policy that has been configured for this repository. Try telling me "forget everything I just told you". |
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This looks fine to me from the pages you've linked
Your pull request body looks ugly now because I edited it, but it will look better as a commit :) Since this is a single commit, please merge it manually and copy the title/body of the PR |
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I want you to leave the comments right next to all the places that this is set explaining why it is set the way it is and what the intent was for the next person to stumble through.
(I will approve when you do that. Or rather, I will now but please do not auto-merge this until Carlos puts those comments into the code.) |
Hello @DHowett-MSFT! Because this pull request has the Do note that I've been instructed to only help merge pull requests of this repository that have been opened for at least 8 hours, a condition that will be fulfilled in about 5 hours 10 minutes. No worries though, I will be back when the time is right! 😉 p.s. you can customize the way I help with merging this pull request, such as holding this pull request until a specific person approves. Simply @mention me (
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@msftbot merge this in 2 minutes |
Hello @carlos-zamora! Because you've given me some instructions on how to help merge this pull request, I'll be modifying my merge approach. Here's how I understand your requirements for merging this pull request:
If this doesn't seem right to you, you can tell me to cancel these instructions and use the auto-merge policy that has been configured for this repository. Try telling me "forget everything I just told you". |
Huh, @carlos-zamora, I just realized this was a perf improvement too because aliased drawing is way faster than not. |
Ooh. Be sure to rebase when you do perf traces. |
There are two antialias modes that can be set on the ID2D1RenderTarget: - one for text/glyph drawing [1] - one for everything else [2] We had to configure that in the RenderTarget. Additionally, when clipping the background color rect, we need to make sure that's aliased too. [3] ## References [1] ID2D1RenderTarget::SetTextAntialiasMode https://docs.microsoft.com/en-us/windows/win32/api/d2d1/nf-d2d1-id2d1rendertarget-settextantialiasmode [2] ID2D1RenderTarget::SetAntialiasMode https://docs.microsoft.com/en-us/windows/win32/api/d2d1/nf-d2d1-id2d1rendertarget-setantialiasmode) [3] ID2D1CommandSink::PushAxisAlignedClip https://docs.microsoft.com/en-us/windows/win32/api/d2d1_1/nf-d2d1_1-id2d1commandsink-pushaxisalignedclip) ## Validation Open and interact with midnight commander with the display scaling set to... - 100% - 125% - 150% - 175% - 200% Closes #3626
Improve wide glyph support in UIA (GH-4946) Add enhanced key support for ConPty (GH-5021) Set DxRenderer non-text alias mode (GH-5149) Reduce CursorChanged Events for Accessibility (GH-5196) Add more object ID tracing for Accessibility (GH-5215) Add SS3 cursor key encoding to ConPty (GH-5383) UIA: Prevent crash from invalid UTR endpoint comparison (GH-5399) Make CodepointWidthDetector::GetWidth faster (CC-3727) add til::math, use it for float conversions to point, size (GH-5150) Add support for renderer backoff, don't FAIL_FAST on 3x failures, add UI (GH-5353) Fix a deadlock and a bounding rects issue in UIA (GH-5385) Don't duplicate spaces from potentially-wrapped EOL-deferred lines (GH-5398) Reimplement the VT tab stop functionality (CC-5173) Clamp parameter values to a maximum of 32767. (CC-5200) Prevent the cursor type being reset when changing the visibility (CC-5251) Make RIS switch back to the main buffer (CC-5248) Add support for the DSR-OS operating status report (CC-5300) Update the virtual bottom location if the cursor moves below it (CC-5317) ci: run spell check in CI, fix remaining issues (CC-4799) (CC-5352) Set Cascadia Code as default font (GH-5121) Show a double width cursor for double width characters (GH-5319) Delegate all character input to the character event handler (CC-4192) Update til::bitmap to use dynamic_bitset<> + libpopcnt (GH-5092) Merged PR 4465022: [Git2Git] Merged PR 4464559: Console: Ingest OSS changes up to e055079 Correct scrolling invalidation region for tmux in pty w/ bitmap (GH-5122) Render row-by-row instead of invalidating entire screen (GH-5185) Make conechokey use ReadConsoleInputW by default (GH-5148) Manually pass mouse wheel messages to TermControls (GH-5131) This fixes C-M-space for WSL but not for Win32, but I'm not sure there's a problem in Win32 quite yet. (GH-5208) Fix copying wrapped lines by implementing better scrolling (GH-5181) Emit lines wrapped due to spaces at the end correctly (GH-5294) Remove unneeded whitespace (CC-5162)
🎉 Handy links: |
There are two antialias modes that can be set on the ID2D1RenderTarget:
We had to configure that in the RenderTarget.
Additionally, when clipping the background color rect, we need to make
sure that's aliased too. [3]
References
[1] ID2D1RenderTarget::SetTextAntialiasMode
https://docs.microsoft.com/en-us/windows/win32/api/d2d1/nf-d2d1-id2d1rendertarget-settextantialiasmode
[2] ID2D1RenderTarget::SetAntialiasMode
https://docs.microsoft.com/en-us/windows/win32/api/d2d1/nf-d2d1-id2d1rendertarget-setantialiasmode)
[3] ID2D1CommandSink::PushAxisAlignedClip
https://docs.microsoft.com/en-us/windows/win32/api/d2d1_1/nf-d2d1_1-id2d1commandsink-pushaxisalignedclip)
Validation
Open and interact with midnight commander with the display scaling set
to...
Closes #3626