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Description
I've investigated the native video layers for Quest headsets for better performance. I found a solution switching between non webxr and webxr layers by disabling the layers on the meshes. But might be cleaner if there is a method to add the layer like the others in the webxrmanager that automatically disables the non webxr meshes ?. A delay is needed on sessionstart to create the equi video layer due to still waiting to make the context webxr compatible and the context gets lost. There is also still an error claiming the context is not set as webxr compatible still.
Solution
https://electroteque.org/dev/threejs/examples/webxr_vr_video2.html
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