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EditART Simple Template Instructions

This is a simple, unopinionated template for creating projects on EditART.

Create your art

  • Make a sketch that renders fast.
  • Use the variables m0, m1, m2, m3, m4 which are the values of the 5 sliders.

IMPORTANT: Every single part of the output must ONLY depend on the values m0..m4. Otherwise the pieces will change after minting.

  • The entrypoint is the drawArt() function which will be triggered automatically everytime the sliders change. Find an example in index.js.

  • Call triggerPreview() at the point in time when the preview image should be renderd.

  • If your project is animated, please restart the animation on each call to drawArt()

  • Your artwork should be able to handle window resizing. An event listener is active that will call drawArt() every time the window size changes.

  • If you use any libraries, include all source files in the project. Do not load any dependencies from the internet.

  • All token previews will be in square format.

Randomness

If you need randomness, you can use the functions randomM0()..randomM4() these functions provide randomness seeded by the respective values m0..m4.

NOTE: You can set the randomSeedEditArt variable in index.html to any string you like in order to distinguish your randomness from the one of other projects. IMPORTANT: Don't use any source of randomness other than the one described above.

Testing

In order to test your project with the EditART platform, start a local development server of your project and paste its address in the sandbox and you can start playing around with the sliders.

Project ready or questions?

Is you have a finished project or any questions, send me a DM on twitter @pifragile. Looking forward to hearing from you!

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