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I wonder if there is a guideline on what goes into the types crate and what doesn't.
In gfx-rs/metal-rs#221, we use CGColorSpaceRef
as opaque type, and it would be nice to avoid depending on the whole core-graphics crate there.
I wonder if there is a guideline on what goes into the types crate and what doesn't.
In gfx-rs/metal-rs#221, we use CGColorSpaceRef
as opaque type, and it would be nice to avoid depending on the whole core-graphics crate there.