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black screen launching BB 1.09 steamos 3.6.12 #1246
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Try these builds of ngoquang: https://github.com/ngoquang2708/shadPS4/actions Works but with some graphic glitches. |
Can confirm it works on my AMD iGPU where the upstream build doesn't, will what's been done to fix these issues be incorporated into upstream eventually? |
Thanks, This build does allow me to launch, albeit with a ton of missing geometry and textures to the point where it isn't playable. I'll have to look closer to see what lets that fork launch while the main doesn't. Are you aware of anything to fix/help graphics glitches? |
To fix missing textures try to reload the game by going back to bloodbornes Main menu and load back in again |
All of this was using https://github.com/diegolix29/shadPS4/actions I was able to get the game running without texture issues by using the AMDGPU-PRO drivers With RADV I've sometimes been able to get it loading in the textures by quitting to the main menu and reloading as mentioned in the prev comment. I'll grab logs for that next time I hop on linux, but it'd be nice if someone could do it for me before that Edit: logs OS: EndeavourOS (Arch-based) |
I was able to get into the game with this build https://github.com/diegolix29/shadPS4/actions/runs/11227878157 Edit: Really any of the builds after getting linux working worked on steam deck, but some have missing ui elements, and all of them have missing geometry. |
On my arch based system I was able to fix the missing geometry by launching the game under the AMDGPU-PRO driver (I can't see why it wouldn't work on the steam deck too) https://wiki.archlinux.org/title/Vulkan Then you can launch shadps4 with the driver using: env VK_ICD_FILENAMES=/opt/amdgpu-stuff/amd_pro_icd64.json ./Shadps4-qt.AppImage (tell VK_ICD_FILENAMES= where the driver is, mine is in opt/amdgpu-stuff) On KDE you can make a start menu entry that auto starts with the driver, I also have it set to use mangohud Footage of me booting into the game with both drivers EDIT: |
How did you install it? Not familiar with AUR tbh. |
@Saigaiii Sorry, I just saw this. https://itsfoss.com/install-yay-arch-linux/ (Or google "Install yay arch linux") Also might be worth checking out their github to see what it can do, I use yay quite a bit |
Highly recommend "Ram Spike Workaround" by Kyoski for playing on steam deck. You can get it on nexusmods |
Do you have issues with the ui elements not loading? What specific build version are you running on steam deck? |
Haha seems like we had this conversation on nexus already :D |
Lol bro I been trying to see which build would stop the missing geometry and the missing ui elements. Hope that one is it Edit: Thanks bro. It seems like ngoquang2708 forks may be the most stable linux builds right now. I can actually launch my game on his latest release. |
Sorry to bother you again, but are you having issues with ui elements on this build? I’m noticing blank/outline health bar and stamina, along with missing picture on the bullets and vial. Edit: Nevermind I think I figured it out. It’s one of mods doing it I believe. |
Unfortunately, I can't get the amdgpu-pro driver to work on SteamOS. I keep getting segmentation faults or the app glitches and self-terminates almost immediately |
Could you try again on latest main? I believe #1683 may have fixed this issue |
@Missake212 latest main appears to be working for me - tomorrow I'm going to go through and give a fresh unmodded copy of BB a try to see if that works. Closing this for now, thanks all! |
Currently attempting to get CUSA03173 running on steamdeck on SteamOS 3.6.17, seeing blank screen upon boot that stops responding. This seems to happen with any linux QT version I've tried. Log is from latest action artifact. Any suggestions?
shad_log.txt
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