A browser-based Connect 4 game made with Phaser 3! https://iammanish17.github.io/Connect4/
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Updated
Jun 10, 2020 - JavaScript
A browser-based Connect 4 game made with Phaser 3! https://iammanish17.github.io/Connect4/
JavaFX based Connect4 Game.
This repository was created for the Artificial Intelligence course instructed by Dr. Abdoos, held in spring 2023 at Shahid Beheshti University.
An asynchronous implementation of AlphaZero, a self-play reinforcement learning algorithm.
The Connect 4 CLI program with AI implementing alpha-beta pruning I made for fun! There is Human vs Human, Human vs AI, AI vs AI git branches
This is a simple Connect 4 game built in C with basic AI. The goal is to get four of your pieces in a row before your opponent. You can play either against another player or the AI, which makes random moves. Features: Play against another player or AI Written in C Simple console-based game
🤖 Pretty perfect bot remembering only perfect moves for overcoming the perfect AI written by a perfect guy
Building AI using MiniMax Algorithm.
Deep Reinforcement Learning algorithms to play Connect4 using a combination of Supervised Learning and Reinforcement Learning
Games that professor asked us to do. This pack has Tica Tac Toe, Connect 4, Hangman, Simon and Battleship
Little program for MCTS and alpha-beta-pruning that can play connect4 against each other.
A program made to play a generalized version of connect 4 perfectly
Intelligent Agent to play Connect-4 with a modifiable depth aided with a decision tree visualizer to trace the agent's decision making process
In this project, my primary goal was to implement an AI player class powered by the Monte Carlo Tress Search algorithm which can play for a win as well as defend a defeat to compete with a Human player.
Knowledge-based backtracking algorithm to win the game of connect 4. This work is based on the master thesis "A Knowledge-based Approach of Connect-Four" from Victor Allis back in 1988.
2d command-line Connect4 game using C with AI feature
Play Connect4 against an intelligent AI agent using Minimax Algorithm with and without Pruning
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