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How do I turn on the geometry shader? #1517

Answered by robertosfield
tmonk22 asked this question in Q&A
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I don't have any other ideas what is going wrong on your system at this point, so it'll have to be a case of just turning over stone by stone till you find what is wrong.

Broadly it looks to be an issue with getting all the required shader modules compiled from source into SPIRV and then passed on to the creation of the VkShaderModuleCreateInfo, so putting debugging code or breakpoints into the src/vsg/state/ShaderModule.cpp and src/vsg/utils/ShaderCompiler.cpp might help illuminate when the null is being introduced.

The vsg::ShaderCompiler also has a debug messages that you will not see at level notification level by if you up the notification level to DEBUG you'll see them:

vsg::Logger:…

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