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Description
Tested with: xenia-project/xenia@ee92f75
UPDATE - 14 Dec 2015
Tested with xenia-project/xenia@826ea60
Game runs smoothly with no major issues, with the exception of a minor depth issue with the Jiggy that shows when approaching a puzzle picture (easily repeated when starting a new game and doing the first Jiggy puzzle).
Issues:
- Some frames don't render, specifically the opening (intro) frames. Requires clearing clearing cache and and pressing Start to skip the demo and jump to the main menu. FIXED
- Red and blue colour channels are switched (as previously reported). Game uses 8_8_8_8 colour format. FIXED
- When loaded into the game (to the point where you can interact with the characters), some frames "stall" at random. This can be observed when starting a new game and watching the in-game intro, as well as when the character can move around and interact with objects. Suspect certain textures aren't rendering correctly (or at all). FIXED
Notes:
- Sound and game performance seem fine (as expected).
Attached:
- Xenia Log File Link
- Trace Frame (for the "stalled" frame - see half rendered screenshot at the bottom) Link
Screenshots
Main Menu
In-game Intro (see issue 3 above)
Pause Menu
Frame Render Issue (see issue 3)
Screenshot taken just before trace frame was saved.
Modified ColorRenderTargetFormat (to use GL_RGB8) and Modified ColorFormat (to use GL_BGRA)
I did this to see if the game would load and how it ran. Colours show correctly here.
This frame "seemed" to be perfect, until the character moved.
Note the missing alpha channel.