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58410954 - Banjo-Kazooie #206

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@TranzRail

Description

@TranzRail

Marketplace

Tested with: xenia-project/xenia@ee92f75

UPDATE - 14 Dec 2015
Tested with xenia-project/xenia@826ea60

Game runs smoothly with no major issues, with the exception of a minor depth issue with the Jiggy that shows when approaching a puzzle picture (easily repeated when starting a new game and doing the first Jiggy puzzle).

Issues:

  • Some frames don't render, specifically the opening (intro) frames. Requires clearing clearing cache and and pressing Start to skip the demo and jump to the main menu. FIXED
  • Red and blue colour channels are switched (as previously reported). Game uses 8_8_8_8 colour format. FIXED
  • When loaded into the game (to the point where you can interact with the characters), some frames "stall" at random. This can be observed when starting a new game and watching the in-game intro, as well as when the character can move around and interact with objects. Suspect certain textures aren't rendering correctly (or at all). FIXED

Notes:

  • Sound and game performance seem fine (as expected).

Attached:

  • Xenia Log File Link
  • Trace Frame (for the "stalled" frame - see half rendered screenshot at the bottom) Link

Screenshots

Main Menu

kazooie1

In-game Intro (see issue 3 above)

kazooie2

Pause Menu

kazooie3

Bottles Cutscene
kazooie5

Frame Render Issue (see issue 3)

Screenshot taken just before trace frame was saved.
kazooie6_framegrab

Modified ColorRenderTargetFormat (to use GL_RGB8) and Modified ColorFormat (to use GL_BGRA)

I did this to see if the game would load and how it ran. Colours show correctly here.
kazooie-forced1
This frame "seemed" to be perfect, until the character moved.
kazooie-forced2
Note the missing alpha channel.
kazooie-forced3

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    kernel-save-file-errorsTitle has issues saving or loading save games.state-gameplayTitle has functional gameplay.supports-1080pTitle supports 1080p.vsync-off-speedupGame speed changes when vsync is disabled or vsync interval is changed.

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