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Intro music plays in Rondo of Blood title screen & next song starts to play when selected one ends in Sound Test #7

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GoogleCodeExporter opened this issue Jun 22, 2015 · 4 comments
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Core: PCEHawk (Alt.) PC Engine (PCE) / TurboGrafx-16 (TG-16) / SuperGrafx core

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@GoogleCodeExporter
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What steps will reproduce the problem?
1. Load Rondo of Blood
2. Let the opening run (the one after the Konami logo)

Similarly:
1. Go to Sound Test
2. Select any song

What is the expected output? What do you see instead?
No music should play in the title screen. However, the intro music plays in the 
title screen, which shouldn't happen.
Similarly, the next song starts to play when the selected one ends in the Sound 
Test.

What version of the product are you using? On what operating system?
BizHawk 1.0 on Windows 7 Home Premium x64

Please provide any additional information below.
This is on a verified good dump.
The intro music won't play on the title screen if the opening is skipped.

It is likely that the theme for the next stage will play when the theme of the 
current stage ends in-game.

Original issue reported on code.google.com by [email protected] on 7 Mar 2012 at 7:07

YoshiRulz pushed a commit that referenced this issue Jan 26, 2019
* TAStudio: refactored ready for GDI+ implementaton

* TAStudio GDI+: Implement DrawColumnBg

* TAStudio GDI+: implement DrawColumnText

* TAStudio GDI+: implement DrawBg

* TAStudio GDI+: Implemented remaining rendering methods

* TAStudio GDI+: Mitigate mono divide-by-zero errors (CellHeight is 0 for a while during instantiation)

* TASstudio GDI+: forgot uncomment for performance enhancing fun

* TAStudio GDI+: Implement option to switch inputroll renderer (on windows). Stored in global config and requires TAStudio restart to take effect

* TAStudio GDI+: fix renderer selection submenu for linux

* TAStudio GDI+: Fix alpha channel == 0 problems in GDIP_DrawCellBG()

* TAStudio GDI+: Modify renderer menu name...

... ala Asnivor#7 (comment)

* InputRoll: GDI+ experiments with TextRenderer vs DrawString

* InputRoll GDI+: finish up appearance matching
@YoshiRulz YoshiRulz added the Core: PCEHawk (Alt.) PC Engine (PCE) / TurboGrafx-16 (TG-16) / SuperGrafx core label Feb 7, 2019
Sappharad pushed a commit to Sappharad/BizHawk that referenced this issue Aug 28, 2019
…lators#7)

* TAStudio: refactored ready for GDI+ implementaton

* TAStudio GDI+: Implement DrawColumnBg

* TAStudio GDI+: implement DrawColumnText

* TAStudio GDI+: implement DrawBg

* TAStudio GDI+: Implemented remaining rendering methods

* TAStudio GDI+: Mitigate mono divide-by-zero errors (CellHeight is 0 for a while during instantiation)

* TASstudio GDI+: forgot uncomment for performance enhancing fun

* TAStudio GDI+: Implement option to switch inputroll renderer (on windows). Stored in global config and requires TAStudio restart to take effect

* TAStudio GDI+: fix renderer selection submenu for linux

* TAStudio GDI+: Fix alpha channel == 0 problems in GDIP_DrawCellBG()

* TAStudio GDI+: Modify renderer menu name...

... ala Asnivor#7 (comment)

* InputRoll: GDI+ experiments with TextRenderer vs DrawString

* InputRoll GDI+: finish up appearance matching
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Labels
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