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test: Disable flaky test (#3555)
This disables the flaky test mentioned in #3401, since we don't have a solution for it yet and it interrupts the normal flow of the pipeline.
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packages/flame/test/collisions/collision_type_test.dart

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@@ -173,6 +173,9 @@ void main() {
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expect(blockB.activeCollisions.length, 0);
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},
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'correct collisions with many involved collidables': (game) async {
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// Skip this test until it can be made non-flaky.
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return;
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// ignore: dead_code
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final rng = Random(0);
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List<TestBlock> generateBlocks(CollisionType type) {
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return List.generate(

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