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Disable PGO for nightly builds #17749

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Merged
merged 1 commit into from
Aug 20, 2024
Merged

Disable PGO for nightly builds #17749

merged 1 commit into from
Aug 20, 2024

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DHowett
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@DHowett DHowett commented Aug 20, 2024

Refs #17699

@DHowett DHowett requested review from lhecker and zadjii-msft August 20, 2024 16:22
@zadjii-msft
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So, to be clear, this is a test to see if disabling PGO for this nightly build fixes #17699, right? We definitely can't ship with PGO disabled, but this should let us narrow the issue down?

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lhecker commented Aug 20, 2024

We definitely can't ship with PGO disabled, but this should let us narrow the issue down?

Is there a reason why PGO must be enabled? I thought it's just an optimization.
But yeah, hopefully this solves the issue. There's "prior art" after all: https://developercommunity.visualstudio.com/t/Bug-in-x86-build-inlining-destructor-wit/10658747

@DHowett DHowett merged commit 408f3e2 into main Aug 20, 2024
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@DHowett DHowett deleted the dev/duhowett/nopego branch August 20, 2024 19:15
DHowett added a commit that referenced this pull request Aug 21, 2024
Same justification as #17749.
DHowett added a commit that referenced this pull request Aug 21, 2024
Same justification as #17749.

We will revert this when either OneBranch Custom Pools become
fit-for-purpose or they upgrade to VS 17.11. Or the heat death of the
universe.
DHowett added a commit that referenced this pull request Aug 21, 2024
Same justification as #17749.

We will revert this when either OneBranch Custom Pools become
fit-for-purpose or they upgrade to VS 17.11. Or the heat death of the
universe.

(cherry picked from commit 628e99f)
Service-Card-Id: PVTI_lADOAF3p4s4AmhmszgSGCaA
Service-Version: 1.21
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3 participants