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Bloodborne - Light Overexposure is Alleviated with Lowered Resolution #938
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This may interest @raphaelthegreat |
actually where do you get the lower res patches from? |
You can just edit the xml file whrre the patches are, there's an
hexadecimal value for the width and another for the height.
Le mer. 18 sept. 2024 à 13:41, hamsgbschbep ***@***.***> a
écrit :
… actually where do you get the lower res patches from?
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Here is the file for testing purposes (rename to .xml) But to say I authored them is a stretch, you can just take one of the existing patches:
And edit the first two bytes32's, the first being horizontal resolution, the second being vertical. |
Thanks about this, with this commit: #1146 the light is fixed :) |
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While taking screenshots for my lighting mod, I made the discovery that reducing the resolution of Bloodborne using a patch fixes the issue with overexposed lights from sfx and world lighting. Unsure if this is helpful, but thought I'd note it in case it helps in any way with the emulator.
For reference, some screenshots:
Base PS4:

Emulated:

Also, as an addendum, when trying to fix this issue by reducing light intensity, a general modifier of 25-30x less bright at 720p was the closest I could get to retail Bloodborne.
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