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Merged
merged 3 commits into from
Dec 9, 2024
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@viniciuslrangel viniciuslrangel marked this pull request as ready for review December 8, 2024 17:14
@Foul-Tarnished
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Foul-Tarnished commented Dec 8, 2024

Could this be used with #1683 to make game mods ? I mean try stuff with this, then export the shader and load it with #1683 automatically

Sure it may be easier to edit the game files directly, if there's a modding scene and tools to edit these files already

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squidbus commented Dec 8, 2024

Could this be used with #1683 to make game mods ? I mean try stuff with this, then export the shader and load it with #1683 automatically

Sure it may be easier to edit the game files directly, if there's a modding scene and tools to edit these files already

Not sure if you got the correct PR there as it's not related to modifying shaders like this. We do have #1633 in place which allows loading patched shader files, presumably you could take the shader you made here, compile to SPIR-V, and insert it in as a patched shader file through there.

@psucien psucien merged commit f1b23c6 into shadps4-emu:main Dec 9, 2024
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diegolix29 added a commit to diegolix29/shadPS4 that referenced this pull request Dec 9, 2024
diegolix29 added a commit to diegolix29/shadPS4 that referenced this pull request Dec 10, 2024
diegolix29 pushed a commit to diegolix29/shadPS4 that referenced this pull request Dec 11, 2024
* devtools: shader editing and compiling

* devtools: patch shader at runtime

* devtools: shader editing load patch even with config disabled
@viniciuslrangel viniciuslrangel deleted the devtools-iii branch December 26, 2024 05:15
Xcedf added a commit to Xcedf/shadPS4 that referenced this pull request Dec 28, 2024
* devtools: shader editing and compiling

* devtools: patch shader at runtime

* devtools: shader editing load patch even with config disabled
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4 participants