Releases: wlrfx/scenefx
scenefx 0.2.1
Quick bug fix release, still based off of wlroots 0.18.1
- some optimized blur fixes and simplification
- can now install alongside previous versions
- minor rect fixes
- minor damage tracking improvements
scenefx 0.2
The wlrfx team is excited to announce SceneFX 0.2, based off of wlroots 0.18.1
What's Changed
- moved shadow effect to its own scene node
- added clipped_region to scene rect nodes, allowing them to easily be used as window decorations
- general shader performance improvements
- added scene-graph example to repo
- rect gradients (not yet exposed in scenefx for compositors to use, but will be in the next release)
- individual corner rounding for rect and buffer nodes
- support for blurring the background of buffer and rect nodes
- various bug fixes and cleanups
- Add accepts_input bool to rect nodes
New Contributors
- @eerii made their first contribution in #57
- @ameliasquires made their first contribution in #65
Full Changelog: 0.1...0.2
scenefx 0.1
The wlrfx team is thrilled to cut our first release of scenefx - the drop-in replacement for the wlroots scene API that allows wayland compositors to render surfaces with eye-candy effects! Version 0.1 is used by swayfx version 0.4, and is also currently supported in dwl as a patch. Scenefx 0.1 supports the eye candy found in swayfx 0.3, including blur, drop shadows, and rounded corners!
Please note that there is still work needed to cut a 1.0 release, which will signify scenefx being ready for usage in other compositors, as we still have a few changes to make before we're ready for other compositors to use scenefx!
Scenefx 0.1 is based off of wlroots 0.17.1