calling InitializeBacedGIData() is necessary for newer than 6000.0.12. #414
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This PR is a fix for #395.
This issue started from Unity 60000.0.12f1, the initialization process in URP lit shaders is now separated, as shown here:
https://github.com/Unity-Technologies/Graphics/blame/master/Packages/com.unity.render-pipelines.universal/Shaders/BakedLitForwardPass.hlsl#L171
Because of this change, we'll need to add code to initialize GI.